Game Design Crossword Puzzle

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Across
  1. 2. Copyright infringement is the use of works protected by copyright law without permission, infringing certain exclusive rights granted to the copyright holder.
  2. 4. keeps doing a series of actions over and over again until the user quits.
  3. 5. Testing and Serious Games.
  4. 6. is a legal right, existing in many countries, that grants the creator of an original work exclusive rights to determine whether, and under what conditions.
  5. 8. power-ups, enemies, platforms, walls, weapons (if collision detection is considered) and projectiles are all game_____
  6. 9. It consists of a visual editor and a behavior-based.
  7. 12. a revolving armored structure on a warship that protects one or more guns mounted within it.
  8. 13. is a graphic organizer in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence.
  9. 17. the act or process of moving faster or happening more quickly
  10. 19. is the graphical representation of the user or the user's alter ego or character.
  11. 20. game editor.
  12. 22. a category of artistic composition.
  13. 25. a graphic representation of the passage of time as a line.
  14. 26. is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways.
  15. 28. General standards, guidelines, or governing principles of how something is done or how one should behave in a given situation or endeavor, especially those that are informal or unspoken.
  16. 29. are graphic resources that have certain properties which are defined within a ____ system.
  17. 31. Forces affect the motion and speed of a football in the game, and different forces can help or hinder motion in the game at different times.
  18. 33. is a type of proprietary software which is initially provided free of charge to users.
  19. 35. is a computer graphics term for a two-dimensional bitmap that is integrated into a larger scene.
  20. 37. is the specific way in which players interact with a game, and in particular with video games.
  21. 38. Science, Technology, Engineering and Mathematics, previously Science, Math, Engineering and Technology, is a term used to group together these academic disciplines.
  22. 39. A browser game is a video game that is played over the Internet using a web browser.
  23. 40. a screen is a graphical control element consisting of a window containing an image, a logo, and the current version of the software.
  24. 41. refers to a value obtained from the exchange of cash or cash equivalents in electronic gaming.
Down
  1. 1. The competition featured a variety of extreme sports such as aggressive inline skating, skateboarding, freestyle motocross, BMX freestyle, and snowboarding.
  2. 3. an instance of one moving object or person striking violently against another.
  3. 7. Studio is a cross-platform game engine developed.
  4. 10. a mistake.
  5. 11. typically to control an object or character in the game.
  6. 12. a subset of game development, is a software testing process for quality control of video games.
  7. 14. Online chat may refer to any kind of communication over the Internet that offers a real-time transmission of text messages from sender to receiver.
  8. 15. type of malicious software that, when executed, replicates itself by modifying other computer programs and inserting its own code.
  9. 16. is an input device that is most often used with a personal computer.
  10. 18. is ingrained into culture, although etiquette in technology is a fairly recent concept.
  11. 21. is defined as speed in a given direction, and can, therefore, be negative, unlike speed alone
  12. 23. is a software-development environment designed for people to build video games.
  13. 24. an aggressive and violent action against a person or place.
  14. 27. is a discussion or informational website published on the World Wide Web consisting of discrete, often informal diary-style text entries.
  15. 30. move or pass very quickly.
  16. 31. is software, most often proprietary, that is distributed at no monetary cost to the end user.
  17. 32. a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference.
  18. 34. is a run and gun video game developed by Crack dot Com and published by Electronic Arts in North America and Origin Systems in Europe.
  19. 36. a panel of keys that operate a computer or typewriter.