Game Design Part B

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Across
  1. 2. What kind of AR target category is needed if your target is a complicated real-world object?
  2. 4. What technology is most fundamental to AR?
  3. 7. What kind of camera would you generally use for a game created in Unity that recognizes predetermined images in the real world to determine what objects will be rendered on the game screen?
  4. 8. What kind of surface is important for AR technologies to function properly?
  5. 9. Where are user-created AR databases found in Unity's inspector configuration?
  6. 12. What kind of mobile device system Unity natively supports development for?
  7. 16. What is one of the key considerations in testing AR games on mobile devices?
  8. 21. What is the name of the asset which is an image that will represent a specific location in physical space—for example, a card acting as a little placemat that you can place things on?
  9. 23. What refers to uploading local code back to the code base?
  10. 24. What refers to a duplicate of a code base used by each developer on a project?
  11. 26. What is an inclusive way to offer balanced but fair challenge for players of various levels of motor skills?
  12. 28. What term represents the granularity of user tracking in AR gaming?
  13. 29. Unity is one of the leading platforms used to develop applications in a fast-growing industry that combines virtual and real 3D environments, referred to as what?
  14. 31. What term represents user-created AR databases in Unity?
  15. 32. What common visual challenge do many match-3 games compensate for by including specific shapes or markings to distinguish categories of “matchable” items?
Down
  1. 1. What technology relies heavily on geolocation data in AR applications?
  2. 3. What common game feature directly relates to accessibility?
  3. 5. What is the primary tool used in Unity to display AR content on-screen in a game?
  4. 6. What is another word for describing the level of detail with which you track users in an AR game?
  5. 10. Where is the list of AR databases found under Unity’s Inspector configuration button?
  6. 11. How often your users’ geolocation and your geofences trigger depends on your:
  7. 13. Under Unity’s Inspector configuration button, where is the list of AR databases found?
  8. 14. What popular mobile game relies on geolocation technology?
  9. 15. What can you use to create a database of specific AR “locations” for your application?
  10. 17. What is the slang term for going back to an earlier version of code in development?
  11. 18. What technology is fundamental to AR, making the digital layer overlay in real-world spaces?
  12. 19. What piece of technology has been using GPS for the longest time?
  13. 20. What’s the most inclusive, balanced way to help individuals with intellectual or learning disabilities access a highly strategic game with otherwise complex rules?
  14. 22. Where can AR-related tools be found under Unity’s Inspector configuration button?
  15. 25. What piece of technology is used in Unity to display augmented reality in games or applications?
  16. 27. The ARCamera in Unity is essentially what kind of tool?
  17. 30. What type of scripts can tap into your mobile device’s GPS location, which can then be used in a game?