Game Design Part B
Across
- 2. What kind of AR target category is needed if your target is a complicated real-world object?
- 4. What technology is most fundamental to AR?
- 7. What kind of camera would you generally use for a game created in Unity that recognizes predetermined images in the real world to determine what objects will be rendered on the game screen?
- 8. What kind of surface is important for AR technologies to function properly?
- 9. Where are user-created AR databases found in Unity's inspector configuration?
- 12. What kind of mobile device system Unity natively supports development for?
- 16. What is one of the key considerations in testing AR games on mobile devices?
- 21. What is the name of the asset which is an image that will represent a specific location in physical space—for example, a card acting as a little placemat that you can place things on?
- 23. What refers to uploading local code back to the code base?
- 24. What refers to a duplicate of a code base used by each developer on a project?
- 26. What is an inclusive way to offer balanced but fair challenge for players of various levels of motor skills?
- 28. What term represents the granularity of user tracking in AR gaming?
- 29. Unity is one of the leading platforms used to develop applications in a fast-growing industry that combines virtual and real 3D environments, referred to as what?
- 31. What term represents user-created AR databases in Unity?
- 32. What common visual challenge do many match-3 games compensate for by including specific shapes or markings to distinguish categories of “matchable” items?
Down
- 1. What technology relies heavily on geolocation data in AR applications?
- 3. What common game feature directly relates to accessibility?
- 5. What is the primary tool used in Unity to display AR content on-screen in a game?
- 6. What is another word for describing the level of detail with which you track users in an AR game?
- 10. Where is the list of AR databases found under Unity’s Inspector configuration button?
- 11. How often your users’ geolocation and your geofences trigger depends on your:
- 13. Under Unity’s Inspector configuration button, where is the list of AR databases found?
- 14. What popular mobile game relies on geolocation technology?
- 15. What can you use to create a database of specific AR “locations” for your application?
- 17. What is the slang term for going back to an earlier version of code in development?
- 18. What technology is fundamental to AR, making the digital layer overlay in real-world spaces?
- 19. What piece of technology has been using GPS for the longest time?
- 20. What’s the most inclusive, balanced way to help individuals with intellectual or learning disabilities access a highly strategic game with otherwise complex rules?
- 22. Where can AR-related tools be found under Unity’s Inspector configuration button?
- 25. What piece of technology is used in Unity to display augmented reality in games or applications?
- 27. The ARCamera in Unity is essentially what kind of tool?
- 30. What type of scripts can tap into your mobile device’s GPS location, which can then be used in a game?