Game Design Terms
Across
- 1. role playing game
- 5. see bell curve
- 6. player character
- 11. see "development"
- 13. Multi-use Dungeons. This is perhaps the original form of online game, text adventures played through a server.
- 14. someone with little or no experience in a game
- 16. an accessible game is easy to learn to play, though not necessarily easy to master.
- 17. an unfinished version of a game that is play tested
Down
- 2. some item or element that can be picked up giving temporary boosts
- 3. What happens? What does the player DO?
- 4. continuous gameplay with stop
- 7. a movie inserted into a video game to help advance the narrative. Now largely displaced by cut scenes.
- 8. occurrence in the game in which the player has no control over
- 9. the place where a character reapears after dying
- 10. the date by which something needs to be done (see milestone).
- 12. tactic involving what you do in battle
- 15. articifal intelligence
- 16. in-game usage, an agent is a middleman between game creators and game