Game Design Terms

1234567891011121314151617
Across
  1. 1. role playing game
  2. 5. see bell curve
  3. 6. player character
  4. 11. see "development"
  5. 13. Multi-use Dungeons. This is perhaps the original form of online game, text adventures played through a server.
  6. 14. someone with little or no experience in a game
  7. 16. an accessible game is easy to learn to play, though not necessarily easy to master.
  8. 17. an unfinished version of a game that is play tested
Down
  1. 2. some item or element that can be picked up giving temporary boosts
  2. 3. What happens? What does the player DO?
  3. 4. continuous gameplay with stop
  4. 7. a movie inserted into a video game to help advance the narrative. Now largely displaced by cut scenes.
  5. 8. occurrence in the game in which the player has no control over
  6. 9. the place where a character reapears after dying
  7. 10. the date by which something needs to be done (see milestone).
  8. 12. tactic involving what you do in battle
  9. 15. articifal intelligence
  10. 16. in-game usage, an agent is a middleman between game creators and game