Game Design Vocab

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Across
  1. 3. assigns programming to objects
  2. 9. are used mainly to provide artistic design to the scene
  3. 10. a video screen that senses pressure or electrical resistance from your finger to activate commands
  4. 14. When a 2D image is used in a game
  5. 17. where you place game objects to create a scene
  6. 18. not actual programming code, rather it is based on English and used to record the programming logic
  7. 19. a repeating of an animation or sound when it reaches the end
  8. 20. When an executable is changed to make it compatible with a different device
  9. 21. a single action-reaction relationship for the game
  10. 23. the smallest picture elements displayed on a video screen
  11. 25. how the player connects to the game.
  12. 26. the person who creates images and graphics used in a game
  13. 27. an accelerometer to sense how quickly you move the device and at what angle it is being held
  14. 29. a person who is involved in the development of a video game
  15. 30. the process of inputting commands that a machine will execute
  16. 31. an exact copy of an object, but its properties are not linked to the original
Down
  1. 1. The process of matching the footsteps to the translation motion of the object.
  2. 2. Objects that are not animated
  3. 4. breaks down the pseudocode logic statement into condition events and action events
  4. 5. allow the computer to give you information
  5. 6. A long sound file is typically referred to as
  6. 7. a programmable container that can have an interaction or event
  7. 8. describes what must exist or become true
  8. 11. things like the player avatar, obstacles, and rewards
  9. 12. the foundation of any computer program
  10. 13. a program file that a computer can read and run
  11. 15. A short sound file is typically referred to as
  12. 16. a list of computer commands
  13. 22. allow the user to give information to the computer.
  14. 24. Almost all game interactions follow the logic of this event
  15. 28. an exact copy that inherits all the properties of the original object.
  16. 31. The process of changing computer codes, scripts, and other programming into a file that can run on a specific type of device