Game Design Vocabulary

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Across
  1. 3. an interactive object
  2. 4. list of computer commands
  3. 7. translating programming language into a file that can be run by the computer
  4. 10. the backbone of all coding
  5. 11. the act of writing a script
  6. 12. a container that can receive programming
  7. 13. a type of error that makes the program run differently than what is needed or expected
  8. 14. a “grammatical” type error that prevents the code from being translated to machine language
  9. 15. an object that cannot be interacted with
  10. 16. an object that does not move
Down
  1. 1. 2D game asset
  2. 2. a language similar to a verbal language that the computer can interpret
  3. 5. the situation that must occur to trigger an action
  4. 6. what happens when a condition is met
  5. 8. an object that moves
  6. 9. how the player interacts with the game