Game Design Vocabulary
Across
- 3. an interactive object
- 4. list of computer commands
- 7. translating programming language into a file that can be run by the computer
- 10. the backbone of all coding
- 11. the act of writing a script
- 12. a container that can receive programming
- 13. a type of error that makes the program run differently than what is needed or expected
- 14. a “grammatical” type error that prevents the code from being translated to machine language
- 15. an object that cannot be interacted with
- 16. an object that does not move
Down
- 1. 2D game asset
- 2. a language similar to a verbal language that the computer can interpret
- 5. the situation that must occur to trigger an action
- 6. what happens when a condition is met
- 8. an object that moves
- 9. how the player interacts with the game