game development

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Across
  1. 5. Initial appearance of something, usually opponents, in video games
  2. 6. Game that can be played on multiple platforms
  3. 8. A business model used in games where players can purchase virtual goods via micropayments.
  4. 10. a playthrough of a game with the singular goal of beating it with the fastest completion time
  5. 11. Game made by a single person or a small studio without any financial, development, marketing, or distribution support from a large publisher.
Down
  1. 1. Process of recording movements of objects or people
  2. 2. Non-digital games; games that are not video games
  3. 3. method of gameplay during eg. cutscenes, usually player has to push certain buttons on the controller in particular order
  4. 4. A series of attacks strung together in quick succession, typically while an opponent is in their "getting hit" animation from the previous attack and is helpless to defend themselves; usually in fighting games.
  5. 7. Repeating a battle, quest, or other part of a game in order to receive more or duplicates of specific reward items that can be gained through that battle or quest, such as experience points, game money, or specific reward items.
  6. 9. A purchase made in addition to the cost of the base game that generally enables the purchaser access to all downloadable content that is planned for that title without further cost.