Game Engineer Crossword

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Across
  1. 2. Improving performance and efficiency
  2. 7. How smoothly a game runs
  3. 9. Player experience
  4. 10. Turning 3D data into on screen images
  5. 11. Detecting when objects touch or overlap
  6. 13. Simulating motion, forces, and collisions
  7. 15. Early testing of ideas and mechanics
Down
  1. 1. Supporting structure for building game systems
  2. 3. Programs that control how surfaces look
  3. 4. define how a game works
  4. 5. Bringing characters and objects to life through motion
  5. 6. Mode where multiple people play together
  6. 8. Finding and fixing code issues
  7. 12. Visual, audio, and data resources used in a game
  8. 14. On screen elements that players interact with