Game Engineer Crossword
Across
- 2. Improving performance and efficiency
- 7. How smoothly a game runs
- 9. Player experience
- 10. Turning 3D data into on screen images
- 11. Detecting when objects touch or overlap
- 13. Simulating motion, forces, and collisions
- 15. Early testing of ideas and mechanics
Down
- 1. Supporting structure for building game systems
- 3. Programs that control how surfaces look
- 4. define how a game works
- 5. Bringing characters and objects to life through motion
- 6. Mode where multiple people play together
- 8. Finding and fixing code issues
- 12. Visual, audio, and data resources used in a game
- 14. On screen elements that players interact with