Game Lab
Across
- 3. Additional information provided as input to a block to customize it's functionality
- 4. A character on the screen with properties that describe its location, movement, and look.
- 6. Part of a program that does not work correctly.
- 7. A label for a piece of information used in a program.
- 9. Statements that only run when certain conditions are true.
- 10. A label for a characteristic of a sprite, such as its location and appearance
- 11. Something a program checks to see whether it is true before deciding to take an action.
Down
- 1. A named bit of programming instructions.
- 2. A label for a characteristic of a sprite, such as its location and appearance
- 5. An algorithm that has been coded into something that can be run by a machine.
- 6. In programming, an expression that evaluates to True or False.
- 8. A simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.
- 12. Finding and fixing problems in an algorithm or program.