Game Maker Lesson 1-5
Across
- 3. event describes what must exist
- 5. a saved point within a game that allows the player to teleport back to that point if damaged or destroyed
- 7. a 2D image is used in a game
- 11. how fast the something is moving
- 12. the exact speed an object is moving at the exact moment or instant you are observing it
- 14. a collection of characteristics or features, the designer can manipulate characteristics such as direction, speed, acceleration, and deceleration
- 15. linking the timing of events
- 16. the moving of an object from one location to another
- 19. an object is transported and animated
- 21. the bending and positioning of movable parts
- 22. where you place game objects in Game Maker to create a scene
- 23. when an object is teleported from one side of scree to the other, such as left to right or top to bottom
Down
- 1. to speed up
- 2. software-entertainment product that has a game environment, rules, and a victory condition
- 4. the object is moved from one point within the game to another point
- 6. can receive programming in Game Maker
- 8. constraint that determines what can or cannot happen in the game
- 9. defines what the player must achieve in order to win the game
- 10. setting altered or designed to play a specific game activity
- 11. the creation of an object within the game
- 13. no moving
- 17. determines the path the object will travel
- 18. to slow down
- 20. a series of images played in quick succession, each with a small change, that give the illusion of movement
- 21. event describes what occurs if the condition even is met