Game Maker Lesson 1-5

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Across
  1. 3. event describes what must exist
  2. 5. a saved point within a game that allows the player to teleport back to that point if damaged or destroyed
  3. 7. a 2D image is used in a game
  4. 11. how fast the something is moving
  5. 12. the exact speed an object is moving at the exact moment or instant you are observing it
  6. 14. a collection of characteristics or features, the designer can manipulate characteristics such as direction, speed, acceleration, and deceleration
  7. 15. linking the timing of events
  8. 16. the moving of an object from one location to another
  9. 19. an object is transported and animated
  10. 21. the bending and positioning of movable parts
  11. 22. where you place game objects in Game Maker to create a scene
  12. 23. when an object is teleported from one side of scree to the other, such as left to right or top to bottom
Down
  1. 1. to speed up
  2. 2. software-entertainment product that has a game environment, rules, and a victory condition
  3. 4. the object is moved from one point within the game to another point
  4. 6. can receive programming in Game Maker
  5. 8. constraint that determines what can or cannot happen in the game
  6. 9. defines what the player must achieve in order to win the game
  7. 10. setting altered or designed to play a specific game activity
  8. 11. the creation of an object within the game
  9. 13. no moving
  10. 17. determines the path the object will travel
  11. 18. to slow down
  12. 20. a series of images played in quick succession, each with a small change, that give the illusion of movement
  13. 21. event describes what occurs if the condition even is met