Game maker

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Across
  1. 2. the visual representations of all the objects in the game.
  2. 4. is a graphical design that gives it a specific touch to the environment of your room.
  3. 7. is the ease with which simple commands and functions can be made to manipulate your game world using _______
Down
  1. 1. are created from objects and, once created, they can be changed and manipulated through GML code.
  2. 3. All actions happen as the result of an ____
  3. 5. we use to control aspects of a game and to do specific things.
  4. 6. a place where your character can move as well as it's enemies.