Game Vocab
Across
- 1. that are controlled by the referee or game master. It can also represent all the
- 4. Curve Also called a normal or Gaussian curve. This curve represents a probability
- 5. a game dominated by dice rolling
- 7. A two-player wargame in which play is dominated by cards
- 8. Player Character. This term applies specifically to characters in role-playing
- 10. a form of playtesting where the designer is not involved
- 11. in relation to computers means
- 12. Curve–see bell curve.
- 13. require this
- 17. programming.
- 18. this generally applies to games where thinking is a major activity if not the major
- 19. see "play balance".
- 20. electronic character
- 25. with little or no experience in the game being
- 27. Collectible Card Games.
- 28. hidden information.
- 29. that the game designer controls and the players do not.
- 31. or possibly in game playing in general.
- 32. another term for tabletop or non-electronic games
- 33. games, starting positions for all players that are identical.
Down
- 2. Bearing no relation to/connection with the real world like checkers and chess.
- 3. a defect of some game design that focuses so much on technology that
- 4. game designer has original and sometimes they reuse other ideas
- 6. In video game shooters, staying in one well-concealed, easily-defended place
- 9. starting positions that are not identical.
- 14. Games–A less mellifluous term for tabletop games
- 15. if the video game has passed beyond the pitch and game
- 16. gameplay is sometimes forgotten.
- 20. A video game can be ruined by this because of the computer whether it is teammates or enemies
- 21. game– video games that provide a short, episodic experience,
- 22. the date by which something needs to be done (see milestone).
- 23. games almost
- 24. the term often used to refer to the game that is still in the play testing stage.
- 26. provide potentially colorful but
- 30. games with a high budget and made by big