Games

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Across
  1. 2. refers to the weapons, armor or other items that a player gets after attacking enemies
  2. 4. an unexpected glitch that arises in a game due to programming errors
  3. 6. a process of being matched with other unknown players during an online multiplayer session
  4. 8. typically refers to in-game rewards granted to the player for completing certain tasks and is often associated with a certain amount of chance
  5. 9. any non-combative character in a game that a player might encounter. It will often be possible to interact with these characters, to purchase goods or engage in a conversation
Down
  1. 1. a player or enemy repeatedly uses the same attack, manoeuvre or strategy over and over again
  2. 3. a tactic in strategy games where a player uses many low-cost fast/weak units to overwhelm an enemy by attrition or sheer numbers
  3. 5. an appearance of a player's character
  4. 7. a non-interactive scene in a videogame that is usually shown when a player levels up, dies or reaches another chapter of a game to develop the plot
  5. 8. a sort of in-game waiting room where players in a multiplayer