Games
Across
- 2. refers to the weapons, armor or other items that a player gets after attacking enemies
- 4. an unexpected glitch that arises in a game due to programming errors
- 6. a process of being matched with other unknown players during an online multiplayer session
- 8. typically refers to in-game rewards granted to the player for completing certain tasks and is often associated with a certain amount of chance
- 9. any non-combative character in a game that a player might encounter. It will often be possible to interact with these characters, to purchase goods or engage in a conversation
Down
- 1. a player or enemy repeatedly uses the same attack, manoeuvre or strategy over and over again
- 3. a tactic in strategy games where a player uses many low-cost fast/weak units to overwhelm an enemy by attrition or sheer numbers
- 5. an appearance of a player's character
- 7. a non-interactive scene in a videogame that is usually shown when a player levels up, dies or reaches another chapter of a game to develop the plot
- 8. a sort of in-game waiting room where players in a multiplayer