Games & Animation Code
Across
- 6. Sets the image or animation for the sprite.
- 10. Makes the sprite _____ ___ the target when they touch each other. The target keeps moving as before.
- 11. Sets the color used to fill shapes and text.
- 12. Creates a new sprite and assigns it to the variable specified.
- 13. Sets/gets the current font size.
- 15. Sets the color used for the background of your game.
- 17. Clockwise _______ in degrees of the sprite from 0 to 360.
- 18. Checks if the mouse is pressed over the sprite specified.
- 19. Generates a _________ between the minimum value and the maximum value.
Down
- 1. Checks if the mouse button specified is pressed.
- 2. Sets the x position (horizontal) of the center of the sprite.
- 3. Movement in the positive direction of the sprite in pixels per frame.
- 4. Checks if the sprite is touching the target sprite or any sprite in the target group.
- 5. Makes the sprite and the target _____ when they touch each other. Both the sprite and the target change how they are moving.
- 6. Sets the y position (vertical) of the center of the sprite.
- 7. Makes the sprite stop when it runs into the target. If the target is moving, it will push the sprite with it. The target keeps moving as before.
- 8. Draws text onto the display positioned at x and y.
- 9. Makes the sprite push the target as long as they are touching each other. The sprite keeps moving normally.
- 14. Shrink or grow a sprite keeping the height to width ratio the same.
- 16. Checks if the key specified is pressed.