Games Exam

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Across
  1. 4. Rendering technique that simulates the physical path of light.
  2. 6. Base lighting that prevents completely dark shadows.
  3. 8. A 2D image mapped onto the surface of a 3D object.
  4. 9. When a texture is displayed smaller on screen than its resolution.
  5. 10. The smallest addressable unit on a physical display.
Down
  1. 1. Diffuse lighting model based on surface normal and light direction.
  2. 2. When a texture is displayed larger on screen than its original resolution.
  3. 3. A visual representation showing only the vertices and edges of a model.
  4. 5. High-quality texture filtering designed for oblique viewing angles.
  5. 7. The fundamental unit of a texture map.