Gamification
Across
- 2. Makes students' assignments and _____ more engaging
- 5. Currently lacking professional field in DGBL
- 8. Make students assignments and learning more ____
- 9. Elements from ______ ______ improve educational outcomes
- 10. Used for amusement or as a pastime
- 13. Users can ______ their own activities
- 15. Gamification _____ learners' motivation to learn by making learning fun and interactive
- 16. Modern student interaction interface with DGBL
- 17. Starts out providing a great deal of guidance and then provides less and less guidance until the learner is independently solving problems
- 18. Educators create a _________ to help enhance a learner's learning ability
Down
- 1. To increase _______ of the user
- 3. Provide appropriate rewards, points, and badges on a variable basis to maintain learners' interest ________ ________
- 4. Game-like experience created for the user that is used to increase motivation are game-based student __________ systems.
- 6. Using pieces and elements of games in a non-game setting
- 7. ______ Education and Computing Consortium
- 11. Drill-and- _____
- 12. Better results in changing behaviors than ______ learning
- 14. Common quiz tool where usernames can be tricky