Gamification_KPT

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Across
  1. 1. Common gaming device
  2. 6. Response about performance
  3. 8. Contest between participants
  4. 10. Planning based game type
  5. 11. Way of thinking or feeling
  6. 14. Incentives given for achievement
  7. 16. Problem solving game type
  8. 17. Real world imitation
  9. 18. Process of gaining knowledge
  10. 20. Stages showing progress
Down
  1. 2. Knowledge about something
  2. 3. Person who plays games
  3. 4. Applying game elements in non game context
  4. 5. Done by choice
  5. 7. Feeling of enthusiasm
  6. 9. Driving force that encourages action
  7. 12. Guidelines governing activity
  8. 13. Creating interest and involvement in learning
  9. 15. Visual design appeal
  10. 19. Educational purpose games