Gamification_KPT
Across
- 1. Common gaming device
- 6. Response about performance
- 8. Contest between participants
- 10. Planning based game type
- 11. Way of thinking or feeling
- 14. Incentives given for achievement
- 16. Problem solving game type
- 17. Real world imitation
- 18. Process of gaining knowledge
- 20. Stages showing progress
Down
- 2. Knowledge about something
- 3. Person who plays games
- 4. Applying game elements in non game context
- 5. Done by choice
- 7. Feeling of enthusiasm
- 9. Driving force that encourages action
- 12. Guidelines governing activity
- 13. Creating interest and involvement in learning
- 15. Visual design appeal
- 19. Educational purpose games