Gamify Your Mind

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Across
  1. 1. Adding art to the mix in clue 5
  2. 4. Using virtual education to help overcome achievement ______
  3. 5. Monitor and analyze this to track student progress
  4. 7. “C” letter for learning in terms of specific skills mastered rather than time spent in class
  5. 10. Use the _________ goals framework when planning an online learning program
  6. 11. Education act signed into law by President Obama in December 2015
  7. 14. Using game mechanics to drive participation, engagement, and motivation
  8. 16. Bringing technology and education together
  9. 17. Learning that combines online content and instruction with traditional classroom teaching and experiences.
  10. 19. Instructional strategy that reverses traditional homework and the classroom environment
Down
  1. 2. “A” letter for the type of learning in which content and pacing are adjusted to respond to the level of the user
  2. 3. Bloom’s __________; a set of hierarchal models used to classify educational learning objectives
  3. 5. Webb’s ______; a model that defines the depth of understanding of tasks within an activity
  4. 6. Learning in which content, pace, structure, are customized for individual students
  5. 8. The ideal ratio of devices to students
  6. 9. “P” letter for the art or science of teaching – Look for the hint in a book title!
  7. 12. Education that focuses on Science, Technology, Engineering, and Mathematics
  8. 13. Response To Intervention
  9. 15. International Association for K-12 Online Learning, which hosts a large annual symposium
  10. 18. Learning Management System