Gaming Engineer
Across
- 3. Using specialized languages to define game events and behaviors.
- 6. Ensuring the game runs efficiently and smoothly on target hardware.
- 7. The overall process of creating a game.
- 9. The application systems they design and build.
- 13. Focusing on the mechanics, logic, and overall "feel" of the interactive experience.
- 14. (Artificial Intelligence): Developing logic for non-player characters and opponents.
- 15. The core function of a game engineer.
- 16. Programming the 2D and 3D visual renderers and effects.
Down
- 1. The foundational software framework (like Unreal or Unity) a game runs on.
- 2. Simulating real-world (or game-specific) physical interactions.
- 4. a systematic, logical process of finding the root cause of a problem in a machine, system, or process
- 5. Implementing multiplayer functionality and online connectivity.
- 8. A common term used interchangeably with programming.
- 10. Identifying and fixing errors or glitches in the code.
- 11. Creating custom software tools to aid game development (e.g., level editors).
- 12. Designing and building the underlying components of a game.