Gaming Engineer

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Across
  1. 3. Using specialized languages to define game events and behaviors.
  2. 6. Ensuring the game runs efficiently and smoothly on target hardware.
  3. 7. The overall process of creating a game.
  4. 9. The application systems they design and build.
  5. 13. Focusing on the mechanics, logic, and overall "feel" of the interactive experience.
  6. 14. (Artificial Intelligence): Developing logic for non-player characters and opponents.
  7. 15. The core function of a game engineer.
  8. 16. Programming the 2D and 3D visual renderers and effects.
Down
  1. 1. The foundational software framework (like Unreal or Unity) a game runs on.
  2. 2. Simulating real-world (or game-specific) physical interactions.
  3. 4. a systematic, logical process of finding the root cause of a problem in a machine, system, or process
  4. 5. Implementing multiplayer functionality and online connectivity.
  5. 8. A common term used interchangeably with programming.
  6. 10. Identifying and fixing errors or glitches in the code.
  7. 11. Creating custom software tools to aid game development (e.g., level editors).
  8. 12. Designing and building the underlying components of a game.