GAMING ENGINEER!
Across
- 2. Person who makes the levels for the games that are used
- 4. Software and tools that a game development team can use to create games faster with less work. Examples include commercial game engines, networking libraries, audio engines, physics engines, and more.
- 9. In-game characters that are controlled by the game software instead of by players. Also called NPCs (non-player characters).
- 10. Person responsible for creating and/or implementing a game’s sound effects.
- 11. Term for any bit of content that the development team creates and puts into the game, including art, sound effects, music, models, animations, game levels, etc.
- 12. Person responsible for overseeing a department in a game studio (art director, engineering director, etc.). Is usually also a hiring manager.
- 14. A period of intense development work in order to hit an important development date. Often involves long hours, and relatively high stress, sometimes contributing to developer burnout.
- 16. Artist responsible for working in 3D animation software to design and create the motion that is used by the game’s character models, such as running, jumping, talking, and more.
- 17. Game genre where players take on the role of a fictional character, and develop the character using “action movie” mechanics such as shooting, running, fighting, etc.
- 18. Player behavior data that the game collects and sends to the developers, to help them make decisions on how to improve the game play, performance, or monetization.
Down
- 1. Person responsible for managing other producers, often over multiple in-development game projects.
- 3. A gaming technology that overlays game elements onto a view of the real world, usually using a smart phone camera or specialized glasses.
- 5. Artist responsible for using 3D modeling software to create the game world’s terrain, structures, and many other environmental elements other than characters.
- 6. Animated sequence inside a game, where player input is temporarily disabled; cutscenes are often highly cinematic and emphasize key points in the game’s storyline.
- 7. A build of a game that’s still early in development. At this stage, the game has many placeholder assets and a lot of bugs, but is far enough along to be play tested.
- 8. Person who works inside a game engine or other audio tools, in order to connect music and sound assets so they work as expected inside the game.
- 12. New content that can be downloaded and added to a game after the game has been released.
- 13. The virtual economics of a game, such as the price and distribution of digital goods, and the rate at which players can earn in-game currencies.
- 15. An agreed-upon date at which a specified amount of work (e.g., a milestone or a launch) must be completed. Deadlines can be an informal target for the dev team, or legally mandated in the development contract.