Gaymer
Across
- 1. Non Player Character
- 5. a game that costs tens of millions of dollars to produce, tens of millions to market, and has very high production values.
- 9. representation of the player, within the game world.
- 10. First Person Shooter / Frames Per Second
- 11. to "lie low" and not participate in conflict
- 12. companies that manufacture and distribute games
- 14. User Interface
- 15. Virtual Reality
- 16. Collectable Card Game
- 17. Good Game
- 18. Massively multiplayer online
Down
- 2. Video game genre in which a principal activity is running, leaping, and jumping, often from one platform to another
- 3. The act of hanging out at a spawn spot, either where monsters spawn or where players spawn, for the purpose of getting an easy kill.
- 4. A term used for a phase of development in the process of making an electronic game.
- 6. Initial appearance of something, usually a monster, in video games, When a character-avatar is killed it usually re-spawns (reappears) somewhere
- 7. the visual aspects of a game, particularly art
- 8. term used to represent the way that some game players can seemingly read the minds and intentions of their opponents and act accordingly even before they act
- 10. playing the game repetitively so that you can build up levels or loot,
- 11. trading card game
- 13. a game where players are free to do more or less as they please rather than follow a linear story