GCSE Computer Science systems architecture
Across
- 2. fast to access, located close to the cpu. very small.
- 4. mesured in hertz, the ammount of data that can be processed at once.
- 8. holds the address of data ready for use by the memory data register.
- 9. decodes instructions, controls how data is moves around the CPU.
- 10. tiny areas of extremely fast memory located in the CPU. (e.g. MAR, MDR)
- 12. holds the address of the next instruction.
- 13. the number of computer processing units, responsibe for the fetch-decode-execute cycle.
- 14. the main part of the computer.
- 15. the process of retrieving an instruction from the store, decoding it and carrying it out.
Down
- 1. performs calculations.
- 3. holds the results of calculations.
- 5. frequently used instructions and data
- 6. traditional computer architecture that forms the basis of most digital computer systems.
- 7. holds the data fetched from or to be written to the memory.
- 11. a computer built for a specific purpose