Generations of Computers

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Across
  1. 2. Input device that replaced punch cards. An example of a Peripheral Device.
  2. 4. A common malfunction problem with first-generation computers.
  3. 7. Very large, and expensive computers used by governments, businesses, and organizations to handle many users simulations.
  4. 9. Graphical interface that made computers user-friendly.
  5. 10. The result produced by a computer after processing data.
  6. 11. The basic language of computers using 1s and 0s.
  7. 12. Data given to a computer system for processing.
  8. 15. Ultra Large-Scale Integration; millions of circuits on one chip.
  9. 17. Miniaturized electronic circuit on a small chip. This is the key marker of the third generation of computers
  10. 19. Program that translates high-level code into machine code.
  11. 20. Open-source operating system used worldwide. Has a penguin as it’s mascot/logo.
  12. 21. A computer’s central unit on a single chip. The key marker of the 3rd generation of computers.
Down
  1. 1. One of the first high-level programming languages.
  2. 3. Machines simulating human thinking and learning. This includes Large Language Models such as ChaptGPT, voice recognition software, and
  3. 5. Software that manages hardware and user interaction. The most common example of System Software
  4. 6. Early electronic component used for circuitry and switching used by first-generation computers.
  5. 8. Instructions written directly for computer hardware. Typically, this is binary (1’s and 0’s)
  6. 13. Replaced vacuum tubes; smaller, faster, and more efficient.
  7. 14. Extremely powerful computer used for scientific simulations, weather forecasting, and math.
  8. 16. Popular graphical operating system developed by Microsoft. We use it at this school.
  9. 18. Smaller, affordable computer for home or office.