Get in the Zone: The Psychology of Video Game Design, by Aaron Millar
Across
- 4. Specific actions or missions players must complete.
- 6. A test of ability or skill, often used in games to keep interest.
- 7. A player’s ability, which must match game difficulty to stay in flow.
- 8. The level of interest and attention a player gives a game.
- 10. A positive result given to players that reinforces motivation.
- 12. The study of the human mind and behavior, used to design games.
Down
- 1. Signals or responses from a game that tell a player how they're doing.
- 2. The act of making a game not too easy or too hard.
- 3. The reason why someone wants to do something.
- 5. A person who creates the rules, goals, and look of a video game.
- 9. Objectives that give players direction and purpose in a game.
- 11. The mental state of being completely focused and engaged in a task.