Graphic Design Principles
Across
- 3. - A two-dimensional enclosed area defined by lines or contrasts in color or texture, such as circles, squares, and triangles.
- 5. - The visual perception resulting from the way an object reflects or emits light, encompassing hue, saturation, and brightness.
- 7. - The perceived surface quality or feel of an object, which can be visual (implied) or tactile (actual).
Down
- 1. - The relative lightness or darkness of a color, which helps in creating contrast and visual interest.
- 2. - The area around, between, and within elements in a design, which can be used to create depth, perspective, and emphasis.
- 4. - A three-dimensional object that has depth, width, and height, such as cubes, spheres, and cylinders.
- 6. - A continuous mark that can vary in thickness, direction, and length, used to define shapes, create textures, or indicate movement.