GRID-GENIUS 6

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Across
  1. 2. An instance of a class in object-oriented programming."
  2. 4. A self-contained unit of code designed to perform a specific function, often reusable."
  3. 5. A network utility used to test the reachability of a host and measure response time."
  4. 7. A sequence of characters representing the smallest unit of meaning in programming or authentication."
  5. 8. A device that forwards data packets between computer networks."
  6. 9. The process of analyzing a string or code to determine its grammatical structure."
Down
  1. 1. The core component of an operating system that manages hardware and system processes."
  2. 3. A group of linked computers that work together as a single system."
  3. 5. A variable that stores the memory address of another variable."
  4. 6. A data type with only two possible values: true or false."