hammer gimmick
Across
- 3. classname of a cowmangler's laser
- 8. the lower threshold of a catapult set to "Only check velocity" with these settings: PlayerSpeed = 940, lower threshold = 0.6, upper threshold = 0.3
- 11. maximum number of OnUser output
- 15. fire delay when rocket jumping with airstrike
- 16. entity needed to create rng
- 17. attachment point of a player model to track where's he's looking
- 20. number of buttons that appear below you in strikapult 2nd last
- 21. creator of jump_party
- 22. The only entity that can still trigger trigger_multiple while being parented to a player
- 23. targetname of the entity essential for a unique player naming logic
- 24. arcade game recently added inside a map
- 25. You need this file to pack custom particles in your map
- 26. the only attachment point of a rocket
- 29. gimmick map that came out recently combining most known gimmicks
- 30. the name of the entity needed to filter a trigger for rockets only
- 33. entity that can manipulate a numerical value
- 35. delay randomly added by the game for no reason sometime for trigger's output
Down
- 1. Using Gorge's rocket naming prefab, maximum number of different "fake" OnUser output you can make
- 2. name of the trigger use to give airstrike to a stock rocket launcher
- 4. vertuosic's soldier gimmick
- 5. delay of a standard rocket fire delay minus 0.2
- 6. jump_ the greatest demo gimmick map by bshear
- 7. the only dogpark map with a soldier gimmick that isn't on Tempus
- 9. entity needed to respawn an entity
- 10. the upper threshold of a catapult set to "Only check velocity" with these settings: PlayerSpeed = 940, lower threshold = 0.6, upper threshold = 0.3
- 12. console command to output all Inputs and Outputs to the console
- 13. name of the only spectator in jump_olympic's stadium
- 14. entity that tracks player's inputs
- 18. gimmick map using different rocket travel speed
- 19. keyboard shorcut to open the search and replace menu in hammer
- 27. Entity useful when you need to break a I/O chain
- 28. A child entity is attached to a ___
- 31. jump_ generic's recently released gimmick map (Yes the rockets are suppose to do that)
- 32. console command to manually trigger an entity
- 34. rocket travel speed in u/s