History Crossword Puzzle

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Across
  1. 2. Principle, Decisions today affect the future.
  2. 8. Principle, Limited resources force people to make choices.
  3. 11. Principle, People benefit when they trade goods or services.
  4. 14. Hand, The idea that self-interested actions can lead to good outcomes for society.
  5. 16. Lines on a graph used to measure variables (horizontal or vertical).
  6. 17. Giving up one thing to get something else.
  7. 18. Something that changes in an experiment or model.
  8. 19. Costs, The cost of producing one more unit.
  9. 22. Principle, People respond to incentives.
  10. 24. A line on a graph showing the relationship between two variables.
  11. 25. What you give up to get something.
  12. 27. Anything used to make goods or services, such as land, labor, and capital.
  13. 28. Principle, People decide whether to do a bit more or less of something.
  14. 30. Economics, Describes and explains the economy based on facts.
  15. 31. Model, Assumes people make decisions logically to maximize their benefits.
Down
  1. 1. Principle, Markets efficiently match buyers with sellers.
  2. 3. Analysis, Comparing the costs and benefits of a decision to decide if it’s worth it.
  3. 4. The advantages or gains from a choice or action.
  4. 5. A place where buyers and sellers come together to exchange goods or services.
  5. 6. The limited availability of resources compared to unlimited wants.
  6. 7. Principle, People choose something when the benefits outweigh the costs.
  7. 9. of Unintended Consequences, Actions can have unexpected results.
  8. 10. Benefit, The extra benefit from consuming or producing one more unit.
  9. 12. Economics, Involves opinions on how the economy should work.
  10. 13. Paribus, Latin for “all other things being equal,” used to isolate changes in one variable.
  11. 15. Enigmas, Puzzling questions about economic behavior, like why people spend money on luxury goods.
  12. 19. A small step or change in decision-making.
  13. 20. Principle, Every decision involves a cost, even if it seems free.
  14. 21. Method, A process of testing ideas using observation and experimentation.
  15. 23. Model, A simplified representation to explain or predict economic behavior.
  16. 26. A system for producing, buying, and selling goods and services.
  17. 29. A reason or reward that encourages behavior.