History of Esports

1234567
Across
  1. 2. Video games that simulate competitive sports or create entirely new sports experiences in virtual environments.
  2. 4. The interactive and experiential aspect of playing a video game.
  3. 6. The level of complexity and planning required to succeed in esports.
  4. 7. Organized competitive esports leagues where teams compete against each other for recognition and prizes.
Down
  1. 1. The cultural activities, trends, and expressions that are widely accepted or enjoyed by a large audience.
  2. 3. The collective businesses, organizations, and individuals involved in the creation, development, and distribution of video games.
  3. 5. The total amount of money awarded to winners of esports tournaments.