History of Esports
Across
- 2. Video games that simulate competitive sports or create entirely new sports experiences in virtual environments.
- 4. The interactive and experiential aspect of playing a video game.
- 6. The level of complexity and planning required to succeed in esports.
- 7. Organized competitive esports leagues where teams compete against each other for recognition and prizes.
Down
- 1. The cultural activities, trends, and expressions that are widely accepted or enjoyed by a large audience.
- 3. The collective businesses, organizations, and individuals involved in the creation, development, and distribution of video games.
- 5. The total amount of money awarded to winners of esports tournaments.