Human Interface Design

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Across
  1. 1. A stereotype where a group of people expect things to work a certain way.
  2. 4. When something uses drawings or pictures to communicate.
  3. 7. Using shapes & sizes of objects to create placements to show where things go.
  4. 8. A Picture that represents command or function.
  5. 9. Visible features of an object.
  6. 10. The features, buttons, icons, or menus that determine how a device is used.
Down
  1. 2. The capacity for learning, reasoning, and understanding.
  2. 3. To transfer knowledge of previous objects into new but similar situations.
  3. 5. The act of calculating, thinking, or reasoning to process information.
  4. 6. A method of communication relating to language.