HY364 - 2025

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Across
  1. 3. The process of creating user interfaces and experiences.
  2. 7. The person who interacts with a system.
  3. 8. A visual clue to the function of an object.
  4. 10. The point of interaction between human and machine.
  5. 11. Assessing a system to determine its effectiveness.
  6. 12. Assessing a product with real or simulated users.
  7. 13. A preliminary version of a system for testing ideas.
  8. 15. Usable by people with a wide range of abilities.
Down
  1. 1. A fictional character representing a user type.
  2. 2. A narrative describing how users achieve goals.
  3. 4. The repetition of a design process to refine a product.
  4. 5. A usability principle used to evaluate interfaces.
  5. 6. A sensory channel through which information is delivered.
  6. 9. The ease with which users can interact with a system.
  7. 14. Response from the system to user actions.