Hypermedia
Across
- 2. ____ ____ are stories that can be read from a computer screen, on mobile devices, or as print books with interactive buttons, also called electronic storybooks.
- 5. Allows these movies to be edited and combined with especial effects.
- 6. Coherence, signaling, redundancy spatial continuity, and temporal continuity are principles to reduce ____ ____.
- 9. Devises for full immersion system include sound and tactile or ____ ____.
- 11. Interactive media.
- 14. Segmenting, pretraining, and modality are designed principles to manage ____ ____.
- 16. Voice Extensible Markup Language
- 18. Multimedia and personalization are designed principles to foster ____ ____.
- 20. Video sharing in site such as YouTube.
- 21. Young people who are living visually and virtually from handheld screens, smart phones, etc.
- 23. QuickTime movie format
- 25. The user places a headset over the eyes.
- 28. To maximize the productive process we need avoid ____ ____
- 29. Extensible Markup Language
Down
- 1. is easy to access using the standard QuickTime player available free for apple.
- 3. Audio Video Interleave format
- 4. Virtual reality
- 7. a panel or series of panels on which a set of sketches is arranged depicting consecutively the important changes of scene and action for a movie, television show, etc
- 8. Replicas of real manipulatives that are accessed via the internet.
- 10. are used to represent themselves in virtual environments.
- 12. Multiple media.
- 13. Aptitude treatment interaction
- 15. Sequences of frames with clip art and text.
- 17. Is a video camera that s connected to a computer in order to gather video for view at other locations.
- 19. A term that combines iPod and boardcast.
- 22. Virtual reality modeling language
- 24. Describe a proposed database system based on Bush’s idea.
- 26. Moving Picture Experts Group format
- 27. Abbreviation for Head mounted display this headset in the channel through which the wearer sees the computer-generated environment.