ICT
Across
- 4. is the practical use of knowledge, tools, and systems to solve problems and make tasks easier.
- 6. device: is a small, battery-powered computer or computing tool designed to be held and operated easily in one or both hands.
- 8. over Internet Protocol: is a technology that lets you make and receive phone calls using an internet connection instead of traditional analog copper telephone lines.
- 11. A collaborative website that allows users to add, modify, or delete its content via a web browser.
- 12. digital tools and apps: are software programs and digital applications that function fully without requiring an active internet connection.
- 13. literacy: is the ability to use digital technology, communication tools, and networks to access, manage, integrate, evaluate, and create information.
- 14. digital tools and apps: are web-based programs and software used to simplify tasks, enhance learning, and boost productivity.
- 16. learning: is any educational practice that uses technology, digital content, and the internet to strengthen and personalize the student experience.
- 18. is an online social networking service and platform that allows users to create personal profiles, connect with friends and family, and share photos, videos, and status updates.
- 19. tools: are hardware devices, software applications, or traditional implements that enable creators to plan, build, modify, and optimize their works.
- 20. tools: help you manage tasks, track time, and organize work to save time.
- 22. is a digital audio or video program that you can stream or download over the internet to listen to on demand.
- 23. access: means the ability of a device or user to connect to the World Wide Web to view pages, use online services, and send data.
- 24. App: is a collection of cloud-based productivity, communication, and collaboration tools developed by Google.
- 25. is a global network of connected computers and devices that talk to each other to share information.
- 27. is a structured, inquiry-based lesson format where students use pre-selected internet resources to explore a topic, solve a problem, or complete a specific task.
- 28. Literacy: The ability to use information and communication technologies to find, evaluate, create, and communicate information.
- 29. tools: help you design campaigns, manage subscribers, and automate marketing.
Down
- 1. tools: are software, hardware, and digital platforms used to support, create, and share information or tasks.
- 2. means combining different content forms like text, audio, images, animation, and video into a single presentation or interactive experience.
- 3. is a regularly updated website or web page where a person or group shares opinions, information, or personal stories in an informal, conversational style.
- 5. is the ongoing process of acquiring new knowledge, behaviors, skills, values, or understanding through study, experience, or instruction.
- 7. tools: are digital platforms that let groups share ideas, ask questions, and reply to messages in real time or through organized threads. They help teams and classes talk online.
- 9. classroom: is a teaching method that reverses the traditional structure of learning by moving direct instruction outside of class and using live class time for active problem-solving and collaboration.
- 10. A set of digital instructions, programs, or data that tells a computer how to work and execute specific tasks
- 15. is a video blog where a creator shares their personal thoughts, daily life, or specific experiences through recorded videos rather than written text.
- 17. technology: is the systematic theory and practice of using digital tools, physical resources, and learning processes to improve teaching and enhance student learning.
- 21. Wide Web (WWW): A system of interlinked hypertext documents accessed via the internet using web browsers.
- 23. is a collection of related web pages identified by a common domain name and hosted on at least one web server.
- 26. technology: is the combined use of computer hardware, software, educational theory, and systematic processes to facilitate and improve learning and teaching.