ICT AND TECHNOLOGY CROSSWORD PUZZLE

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Across
  1. 1. Responsible, ethical, and safe use of technology.
  2. 3. A standard related to evaluating learning using technology.
  3. 6. Details or data about a person, object, or subject.
  4. 8. Presentations or lessons that combine various media formats.
  5. 9. Strategies and techniques applied in the teaching process.
  6. 15. A digital method for sending messages, files, images, and videos.
  7. 17. The application of knowledge involving tools, systems, and processes.
  8. 19. Short term for Information and Communication Technology.
  9. 20. A suite of programs like Word, Excel, and PowerPoint for productivity tasks.
  10. 21. Connected to producing original ideas or outputs.
  11. 23. Collected facts and figures used for study or evaluation.
  12. 24. A learner’s ability to connect to the internet and use online resources.
  13. 26. Using technology to increase efficiency in personal, academic, or professional tasks.
  14. 28. Integration of technology in the teaching and learning process.
  15. 30. ISTE standards designed for students’ use of technology.
Down
  1. 2. A role of technology that assists or supports teaching like a guide or helper.
  2. 4. The exchange of thoughts, information, or emotions between individuals.
  3. 5. Strategies and techniques applied in the teaching process.
  4. 7. Knowledge and understanding of how technology systems and tools function.
  5. 10. A blog that shares content through videos
  6. 11. A space where teaching and learning activities take place.
  7. 12. Learning supported by technology or digital tools.
  8. 13. Understanding and skills acquired through study or experience.
  9. 14. A vast global system connecting multiple computer networks.
  10. 16. Connected to how something is structured or arranged.
  11. 18. Media An online platform where people interact and build connections.
  12. 22. Collected facts and figures used for study or evaluation.
  13. 25. Exchanging ideas, thoughts, or information with others to connect and interact.
  14. 27. To modify something so it suits a different condition or purpose.
  15. 29. A web-based task where learners gather and use online information.