Ignite Vocabulary
Across
- 1. A number that correspondence with an approximate age.
- 3. A reporting platform that provides teachers, administrators, and families with real time data and instructional supports (curricular experiences and family connections).
- 7. A statement that describes what a child should know or be able to do at a specific skill level.
- 8. A play-based learning experience delivered through child-facing technology.
- 9. A digital learning platform that engages, assesses, and instructs children ages 3 to 6.
- 10. A digital experience that provides a child with the opportunity to learn a new skill using instructional supports such as a gradual release model and/or visual and/or verbal scaffolding.
Down
- 2. A set of 32 digital experiences that measure child’s skills in Language & Communication, Social-Emotional Development, Mathematics, and Literacy at the beginning of the school year and at the end of the school year. Results from the entry and exit skill check-ups are used to calculate child growth.
- 4. A teacher-led small group learning experience that supports skill development for one skill level within a subdomain. Curricular experience are available for each Ignite skill.
- 5. A digital experience that assesses one skill level within a subdomain.
- 6. A broad area of develop or learning. Ignite include the following domains: Social Studies, Science, Language & Communication, Social-Emotional Development, Physical Development, Literacy, and Mathematics.
- 7. A group of subdomains within Literacy or Mathematics that are related.