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Across
  1. 2. The technique of using the same method signature, i.e., name and parameters, in both the superclass and the child class is known as
  2. 4. method in C used to dynamically allocate a single large block of memory with the specified size.
  3. 6. abstract self-propelled computing device which follows a predetermined sequence of operations automatically
Down
  1. 1. images are graphical representations of mathematical objects such as lines, curves, polygons
  2. 3. is a lossless data compression algorithm. The idea is to assign variable-length codes to input characters, lengths of the assigned codes are based on the frequencies of corresponding characters.
  3. 5. used to compare variances across the means (or average) of different groups.