Intro to Codesters

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Across
  1. 2. the process of reviewing code and removing any bugs
  2. 5. punctuation used to gather together information in Python and must be used in pairs with a left/open paren ( and a right/close paren ); also called parens
  3. 6. a letter, number, word, or sentence in quotation marks; strings appear green in the Codesters code editor
  4. 8. rules that define the way that code must be written
  5. 9. punctuation used to surround strings in Python; must be used in pairs at the beginning and end of a string
  6. 11. the place in Codesters that contains the different commands and their syntax which can be dragged into the code editor
  7. 12. each line of code in a program that tells the computer what to do; a series of commands builds a program
  8. 13. the area where the program's visual output is displayed
Down
  1. 1. editor the area where code blocks can be added or code can be typed
  2. 3. the name of an image in a sprite command; sprite = codesters.Sprite("cat") will display the sprite with the "cat" image label
  3. 4. steps to follow for each activity in a lesson
  4. 7. a sequence of commands that tells the computer what to do
  5. 8. a character, shape, or text object that can be added to the stage
  6. 10. a problem in code that either stops the program from running or causes the program to have unintended results