INTRO TO CS KEY TERMS • REVIEW
Across
- 1. - A single value of either TRUE or FALSE
- 4. - Extra bits of information that you can pass into a function to customize it
- 6. or mistake.
- 8. saying that if it has a particular attribute it
- 9. - when something
- 10. - a computer's
- 15. - Writing instructions for a digital tool
- 16. - commands sent to the program that help execute the program by telling it what it should be doing at any given time.
- 17. of times.
- 18. - A line in the code that helps execute the program
- 20. - The x,y,z axis
- 21. - the place of the x, y, and z axis on an object in the world.
- 24. - a precise sequence of instructions for successfully
- 25. (Nest) - one piece of
- 26. - Transforming actions into symbolic language
- 27. out a task.
- 29. stops it from working
- 31. - the process of
- 32. usually, but not always, for a set
- 33. - A graphics object that can be moved on top of or behind a background.
Down
- 2. - Pulling out specific differences to make one solution work for multiple problems.
- 3. only on condition
- 5. - a label to which a value can be
- 7. - Statements that only run under certain conditions.
- 11. to locate and fix a
- 12. - the process of
- 13. - A piece of code that can be called over and over
- 14. of evaluating something
- 15. the same task again and
- 16. - commands that alter the objects and world to move or look different, it alters the objects and world.
- 19. else happens first.
- 22. - An entity that is spawned into the world that methods can alter and change.
- 23. do one thing, otherwise it'll do something else.
- 27. - a mark made by the creator of the program set aside from the actual code that does nothing
- 28. through a program's
- 30. - an error
- 34. the way it should.