Intro to Sports Entertainment
Across
- 1. A marketing strategy where two or more companies promote each other's products or services, often seen in partnerships between sports teams and entertainment brands.
- 5. A paid form of communication aimed at informing or persuading an audience about a product, service, or brand.
- 7. A form of marketing where a well-known individual, often a celebrity or athlete, publicly supports a product or service, lending their credibility to it.
- 8. The interaction between a brand and its audience, including likes, shares, comments, and participation in promotions.
- 9. Rights The rights to broadcast or distribute sports and entertainment content, often sold to television networks, streaming services, or radio stations.
- 10. Marketing A strategy that engages consumers through immersive experiences, often at live events or interactive promotions, to create memorable connections with a brand.
- 11. Relations The practice of managing the spread of information between an organization and the public, often to build a positive image or handle crises.
- 13. Equity The value and strength of a brand, often determined by consumer perception, brand loyalty, and the financial performance of branded products or services.
- 15. Activities aimed at increasing awareness and sales of a product or service, including advertising, public relations, and sales strategies.
- 17. The process of promoting, selling, and distributing a product or service to meet consumer needs.
- 18. The process of granting legal permission to use a brand, logo, or trademark on products, often used in merchandising for sports teams and entertainment franchises.
- 20. A branch of marketing that focuses on promoting sports events, teams, and athletes to engage fans and generate revenue.
- 21. Statistical data that describes a population, including age, gender, income, and education, used to understand target audiences.
- 22. Marketing An aggressive marketing strategy where a product or service is heavily promoted across multiple channels to reach a wide audience.
- 25. The promotion and sale of branded products, often featuring logos or images associated with sports teams, movies, or musicians
- 26. Loyalty The emotional and psychological commitment of fans to a sports team, event, or entertainment brand, often resulting in repeat purchases and long-term support.
- 27. The income generated from sales of goods or services, essential for the financial success of sports and entertainment organizations.
- 28. Management The operation and maintenance of sports arenas, theaters, or concert halls, focusing on optimizing the fan experience and ensuring safety.
Down
- 2. The process of selling and distributing tickets for sports and entertainment events, often involving strategies to maximize attendance and revenue.
- 3. The process of bringing a sponsorship to life through various marketing efforts, such as advertisements, promotions, and fan engagement activities.
- 4. Audience A specific group of consumers that a marketing campaign is aimed at, based on shared characteristics or interests.
- 6. A financial or in-kind support of an event or organization in exchange for advertising and promotional opportunities.
- 8. The promotion of entertainment products or services, such as movies, music, and television, to attract and retain audiences.
- 12. The process of creating a unique name, design, and image for a product or service in the consumer's mind, often through advertising
- 14. The process of planning, organizing, and executing events, including sports games, concerts, and festivals, to ensure a successful experience for attendees.
- 16. A planned series of activities designed to achieve a specific goal, often involving advertising and promotions.
- 19. Marketing The use of online platforms and technologies, such as social media, websites, and email campaigns, to promote sports and entertainment products or services.
- 23. The systematic analysis of data to understand consumer behavior and measure the effectiveness of marketing campaigns.
- 24. An individual with the power to affect the purchasing decisions of others due to their authority, knowledge, or relationship with their audience.
- 25. Research The process of gathering, analyzing, and interpreting information about a market, including consumers and competitors.