Introduction to programming
Across
- 5. Something that doesn't have a change
- 7. Is a set of instructions that a computer can interpret
- 8. The first recognized programmer
- 9. Receives data, processes it and sends an output.
- 10. It is a value can change at any time when the program instructions determine it
Down
- 1. Every sentence given to the computer in order to execute an action
- 2. System which is designed to facilitate the writing of computer programs
- 3. oriented programming (OOP)based on the messages sent between objects to perform actions on the data
- 4. Refers to the rules and the correct order to combine commands to perform an action or a set of actions
- 6. programming designed and programmed by using layers or subroutines to be later called by other pieces of the program to perform different actions