Introduction to Programming

1234567891011121314151617181920
Across
  1. 2. a diagram of the sequence of movements or actions of people or things involved in a complex system or activity.
  2. 6. The fourth step of software development where everything deals with logic and putting pieces together.
  3. 9. an object-oriented computer programming language commonly used to create interactive effects within web browsers.
  4. 11. an integral part of many applications running on Windows and provides common functionality for those applications to run.
  5. 12. The third step of software development where everything in the software is designed from inside-out.
  6. 16. The sixth and final step of software development where the software is released for customers to buy and use.
  7. 17. an object-oriented programming language that is viewed by many as the best language for creating large-scale applications.
  8. 18. the logic circuitry that responds to and processes the basic instructions that drive a computer.
  9. 20. a single chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a minimum of 10 million polygons per second.
Down
  1. 1. a global system of interconnected computer networks that use the standard Internet protocol suite to link several billion devices worldwide.
  2. 3. A process or set of rules to be followed in calculations or other problem-solving operations, especially by a computer.
  3. 4. Relating to, using, or expressed in a system of numerical notation that has 2 rather than 10 as a base.
  4. 5. is an integrated development environment from Microsoft.
  5. 7. The second step of software development where everything is defined in detail in the system.
  6. 8. The first step in software development that mainly sets up the goal of the development process.
  7. 10. The one source for all information that can communicate to other things around the world in a split second.
  8. 13. The fifth step of software development where everything is tested for bugs and issues in the code.
  9. 14. a printed circuit board containing the principal components of a computer or other device, with connectors into which other circuit boards can be slotted.
  10. 15. Relating to or using a system of numerical notation that has 16 rather than 10 as its base.
  11. 19. intended to be a simple, modern, general-purpose, object-oriented programming language.