inventing and patenting
Across
- 8. ideas protected by law
- 11. turn into a product
- 14. protection for brands
- 16. a problem in design
- 17. change an industry in a big way
- 22. illegal copying
- 24. project grows beyond plan
- 25. how close to the final product
- 26. how well it works with little waste
- 28. fake product
- 30. how possible something is
- 33. a fault
- 35. ability to work successfully
- 36. where users interact with a system
- 37. works well without wasting time or energy
- 38. a model showing design
- 39. what something can do
- 40. easy to use or get
- 41. how long it lasts
Down
- 1. how consistently it works
- 2. person who is first to do something new
- 3. evaluation
- 4. how often errors happen
- 5. a weakness
- 6. how correct something is
- 7. when it stops working
- 9. something it cannot do
- 10. a test version of a product
- 12. how well something works
- 13. how easy it is to use
- 15. a software error
- 18. ability to interact
- 19. how well it works without failing
- 20. protection for creative work
- 21. data processed immediately
- 23. a problem in how it works
- 27. repeat steps to improve something
- 29. protection for inventions
- 31. being new
- 32. a small technical problem
- 34. learn by trying and making mistakes