Irregular verbs 9.3
Across
- 1. — The Scrum Master ______ that the Daily Scrum should focus on progress toward the Sprint Goal. (decir)
- 3. — The delayed release ______ the company an important business opportunity. (costar)
- 6. — The Product Owner ______ by the decision to prioritize customer value over additional features. (mantenerse firme)
- 7. — The team's velocity ______ after two experienced developers left the project. (caer / disminuir)
- 9. — The team ______ the client's confidence by delivering working software frequently. (ganar)
- 10. — The Product Backlog ______ more manageable after the team refined the highest-priority items. (volverse / convertirse)
- 12. — The company ______ a new collaboration tool to support its distributed Agile teams. (comprar)
- 13. — The Product Backlog ______ considerably after the first customer interviews. (crecer)
- 15. — The Scrum Master ______ to protect the team from unnecessary interruptions. (luchar)
- 17. — The team ______ unnecessary features from the first version of the product. (eliminar / recortar)
- 19. — The team ______ several new backlog items after talking to customers. (escribir)
- 21. — The Scrum team ______ a realistic goal for the two-week sprint. (establecer)
- 23. — The developers ______ their focus on the Sprint Goal when new requests appeared. (mantener)
- 24. — The developers ______ a serious defect before the Increment reached the customer. (detectar / atrapar)
- 26. — The developers ______ about their progress and obstacles during the Daily Scrum. (hablar)
- 27. — The developers ______ one low-priority feature for a future sprint. (dejar)
- 29. — The team ______ several changes after receiving feedback from stakeholders. (hacer)
- 30. — The developers ______ the customer's needs better after observing users interact with the product. (comprender)
- 33. — The developers ______ several tests before presenting the Increment to stakeholders. (realizar / ejecutar)
- 34. — The Product Owner ______ the most valuable items from the Product Backlog. (elegir)
- 36. — The team ______ a simple diagram to visualize the new workflow. (dibujar)
- 39. — The team ______ useful information from users during early product testing. (obtener)
- 40. — The developers ______ a working prototype during the first sprint. (construir)
- 41. — The organization ______ close attention to user feedback throughout the Agile project. (prestar / pagar)
- 44. — The Scrum team ______ a Sprint Retrospective after completing the iteration. (realizar)
Down
- 2. — Customer feedback ______ many of the changes in the next product iteration. (impulsar)
- 3. — Several unexpected requirements ______ from stakeholders during the project. (venir / surgir)
- 4. — The developers ______ about different ways to solve the customer's problem. (pensar)
- 5. — Team members ______ more confident after clarifying the Sprint Goal. (sentirse)
- 6. — The company ______ the first version of the product after several successful iterations. (vender)
- 8. — The team ______ difficulty completing all the planned work during the sprint. (tener)
- 11. — The Product Owner ______ a discussion about the priorities for the next release. (liderar)
- 12. — The Sprint Review ______ several problems with the product to the team's attention. (traer)
- 14. — Customer satisfaction ______ after the team delivered several useful improvements. (subir / aumentar)
- 16. — The stakeholders ______ valuable feedback during the Sprint Review. (dar)
- 18. — The team ______ valuable time because several requirements were unclear. (perder)
- 20. — The team ______ an improvement in productivity after changing its workflow. (ver)
- 21. — The Product Owner ______ updated information to the stakeholders after the Sprint Review. (enviar)
- 22. — The Scrum Master ______ action when an obstacle affected the team's progress. (tomar)
- 23. — The team ______ that some requirements could change during development. (saber)
- 25. — The team ______ too much time discussing a low-priority backlog item. (pasar / gastar)
- 27. — The team ______ an important lesson from the unsuccessful sprint. (aprender)
- 28. — The team ______ an important problem during product testing. (encontrar)
- 31. — The Scrum team ______ with several unexpected problems during the sprint. (lidiar / tratar)
- 32. — The development team ______ the sprint with a clear set of priorities. (comenzar)
- 35. — The Product Owner ______ different opinions from stakeholders during the Sprint Review. (oír / escuchar)
- 37. — The developers ______ the user stories carefully before estimating the work. (leer)
- 38. — The Product Owner ______ the most valuable feature at the top of the Product Backlog. (poner)
- 42. — The developers ______ additional testing before releasing the Increment. (hacer)
- 43. — The developers ______ the Sprint Goal despite several technical difficulties. (cumplir)