IT Fundamentals Chapter 1

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Across
  1. 3. creations of the mind that one can own
  2. 6. the satisfaction of the computer needs that businesses, schools, governments, and other organizations have
  3. 10. the study of computers and computing concepts
  4. 11. light emitted from electronic devices
  5. 12. the use of a company's internet connection for personal use on company time by employees
  6. 13. the requirement of Internet Service Providers to allow equal access to all web content
  7. 14. the use of malicious attacks on networks and websites for the purpose of promoting social change
  8. 15. energy-efficiency in computing devices
  9. 16. the publishing of another person’s phone number, address, and other personal information on the internet
Down
  1. 1. machines achieving a level of superintelligence that surpasses our own
  2. 2. the reduction of potential health problems by transforming employee workspaces
  3. 4. a network of encrypted content that allows users to engage in untraceable activity
  4. 5. personal behaviors that build responsibility and trust
  5. 7. the use of traffic cameras, surveillance footage, and social media postings by law enforcement agencies to prevent crimes before they're actually committed
  6. 8. the collection and utilization of data
  7. 9. the use of digital tools to track work, employee performance, and work by companies