IT Media Content Area 1 Features of IM Product

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Across
  1. 6. The text that facilitates the hyperlink and is clickable/tappable, allowing a user to navigate from one section of a website/eLearning platform to another.
  2. 7. The display screen that a user sees when interacting with an application or website.
  3. 8. A fully immersive artificial environment that draws primarily on two of the five senses: sight and sound.
  4. 10. The integration of digital information with a user’s environment in real time(Pokeman Go)
  5. 13. A technology that identifies (detects) and responds to some type of input or action from its environment. This could be light, motion, and pressure, to name a few.
  6. 14. The act of being able to (having a choice in the matter) switch the colour of a digital screen from having a white (or light) background to one that is black, dark blue, and so on (essentially, dark).
  7. 15. The simulation of what are known as ‘human intelligence processes’
  8. 16. A menu that is presented as an icon with 3 strong horizontal lines.
Down
  1. 1. Facilitates navigation from one point of an interactive kiosk to another(click).
  2. 2. A interactive media product having the ability to switch camera views when watching a sporting event
  3. 3. A form of video that can take (or requires) user interaction.
  4. 4. The act of moving graphics up and down on a screen when someone drags their finger up or down the touch screen (or display screen) of a device.
  5. 5. An electronic link providing access from one hypertext document (a web page) to another in the same website.
  6. 9. A computer that provides information and applications for communication purposes, commerce (shopping and purchasing) purposes, entertainment, or education.
  7. 11. The display screen that a user sees when interacting with an application or website.
  8. 12. The carefully designed strategy (roadmap) through which a user can make their way around a single digital environment.