IT Media Content Area 1 Features of IM Product
Across
- 6. The text that facilitates the hyperlink and is clickable/tappable, allowing a user to navigate from one section of a website/eLearning platform to another.
- 7. The display screen that a user sees when interacting with an application or website.
- 8. A fully immersive artificial environment that draws primarily on two of the five senses: sight and sound.
- 10. The integration of digital information with a user’s environment in real time(Pokeman Go)
- 13. A technology that identifies (detects) and responds to some type of input or action from its environment. This could be light, motion, and pressure, to name a few.
- 14. The act of being able to (having a choice in the matter) switch the colour of a digital screen from having a white (or light) background to one that is black, dark blue, and so on (essentially, dark).
- 15. The simulation of what are known as ‘human intelligence processes’
- 16. A menu that is presented as an icon with 3 strong horizontal lines.
Down
- 1. Facilitates navigation from one point of an interactive kiosk to another(click).
- 2. A interactive media product having the ability to switch camera views when watching a sporting event
- 3. A form of video that can take (or requires) user interaction.
- 4. The act of moving graphics up and down on a screen when someone drags their finger up or down the touch screen (or display screen) of a device.
- 5. An electronic link providing access from one hypertext document (a web page) to another in the same website.
- 9. A computer that provides information and applications for communication purposes, commerce (shopping and purchasing) purposes, entertainment, or education.
- 11. The display screen that a user sees when interacting with an application or website.
- 12. The carefully designed strategy (roadmap) through which a user can make their way around a single digital environment.