It's Game Time!

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Across
  1. 3. Conditioning, a type of associative learning process through which the strength of a behavior is modified by reinforcement or punishment
  2. 6. Process Theory, complementary colors are processed in ganglion cells – explains why we see an after image
  3. 8. Chemicals released in synaptic gap, received by neurons
  4. 9. learned, reinforced approach
  5. 11. Loafing, tendency for people in a group to exert less effort when pooling their effort together
  6. 12. System, sends hormones throughout the body
  7. 14. Theory, three cones for receiving color (blue, red, green). Explains color blindness - they are missing a cone type
  8. 15. societal and cultural influence on behavior
  9. 17. Effect, the more people around the less likely we are to help someone in need
  10. 19. Adding or taking away something in order to INCREASE the likelihood of a behavior
  11. 20. free will + choice + ideal + actualization
  12. 24. Intelligence, a person's general knowledge vocabulary and reasoning based on acquired information
  13. 25. Position Effect, tendency to remember the beginning (primacy effect) and the end (recency effect) of the list best
  14. 26. Prison Experiment, Classic “experiment” where individuals were assigned to be guards / prisoners. Within days they took on their roles and went too far. Highly unethical
  15. 28. Phenomenon, tendency for people to believe that the world is just and therefore ppl get what they deserve
Down
  1. 1. Heuristic, make inferences based on your experience (like a stereotype)
  2. 2. need to analyze the purpose of behavior
  3. 4. Adding or taking away something in order to DECREASE the likelihood of a behavior
  4. 5. Processing Model, Sensory memory, short term memory, long term memory mode
  5. 7. Psychology, Whole is greater than the sum of its parts
  6. 10. Threshold, detection of signal 50% of time
  7. 11. Adaptation, diminished sensitivity as a result of constant stimulation
  8. 12. getting information into the memory
  9. 13. Conditioning, a learning process that occurs when two stimuli are repeatedly paired; a response that is at first elicited by the second stimulus is eventually elicited by the first stimulus alone.
  10. 16. Basic cell of the nervous system
  11. 18. Theory, we explain others behaviors by crediting the situation or the person’s disposition
  12. 21. used introspection (act of looking inward to examine mental experience) to determine the underlying structures of the mind
  13. 22. Potential, movement of Na and K ions across membrane sends an electrical charge down the axon
  14. 23. of Effect, Behaviors followed by positive outcomes are strengthened and negative outcomes weaken a behavior
  15. 27. Nervous System, Brain and Spinal Cord