jake williams
Across
- 3. Non-volatile memory that stores essential startup instructions.
- 4. The set of rules that define the structure of code in a programming language.
- 6. Data sent from a computer (e.g. to a monitor).
- 7. Character encoding standard using 7 or 8 bits to represent text.
- 8. A system that blocks unauthorized access to or from a network.
- 11. The process of finding and fixing errors in code.
- 12. The "brain" of the computer that processes instructions.
- 13. Base-16 number system used to simplify binary.
- 17. A set of rules for communication between devices.
- 18. A data type with only two possible values: True or False.
- 19. Address A unique identifier for a device on a network.
- 20. Data received by a computer (e.g. from a keyboard).
- 22. The smallest unit of data in a computer.
- 23. A step-by-step set of instructions to solve a problem.
Down
- 1. A type of cyber attack where users are tricked into revealing personal info.
- 2. A program that translates high-level code into machine code.
- 4. Devices or media used to retain digital data.
- 5. A named location in memory used to store data.
- 9. Repeating a set of instructions using loops.
- 10. A control structure used to repeat a block of code.
- 14. The process of converting data into a secure format.
- 15. The number system computers use, consisting of 1s and 0s.
- 16. Using conditions to decide which path the program should take.
- 21. Volatile memory that stores data temporarily while a program runs.