Jumanji Crossword
Across
- 2. The McGuffin of the film (item that everyone wants).
- 7. Wen you see this begin the climb.
- 8. One of Ruby Roundhouse's strengths (needs music).
- 11. A players transformation but not by choice.
- 12. Fast creatures that chase the team through the gorge.
- 14. The only way out is to say its name.
- 17. A NPC who acts as a jungle guide for the team.
- 18. How the very first character lost a life.
Down
- 1. Rock solid leader of the Jumanji quest.
- 3. The band on Alex's top at the end of the film.
- 4. Mouse Finbar's strength that proves handy more than once.
- 5. One of Fridge's funnier weaknesses.
- 6. Dangerous extremely quick beasts controlled by the villain.
- 9. What Bethany does for Alex during the game.
- 10. Professor Oberon's skill that helps him read maps.
- 13. Game over? not if you have any of these left?
- 15. The missing piece that the team needed to find in the Bizarre.
- 16. Villain who commands creatures of the wild.