Karel
Across
- 2. How many parts does Karel have?
- 3. How do we call something we want Karel to do?
- 7. Where does Karel put the beepers he picks up?
- 13. command to make Karel turn the only direction he can turn
- 14. What is the other object in Karel world that are not beepers?
- 15. Who is Karel named after?
- 16. Another way to say Logic Error?
- 17. How many objects can be found in Karel’s world?
- 18. What object in his world does Karel pick up?
- 19. What part of Karel helps him know in which direction he is going?
- 20. How should karel have been named?
- 22. With what part of Karel does Karel pick the beepers?
Down
- 1. command for Karel to grab beepers
- 2. What error is this? The rules for robot programming are violated, for example a missing semicolon or a keyword at the wrong place. These are akin to errors in grammar in English.
- 4. This must be the last instruction executed in every robot program.
- 5. What is this command in Karel world? Karel moves forward one block. He continues to face the same direction. To avoid damage. Karel will not move forward when his path is blocked by a wall. Instead, Karel performs an error shutoff.
- 6. true or false: Karel has a turn on button?
- 8. Karel performs an error shutoff.
- 9. To what university did Richard E. Pattis go to?
- 10. Who is the developer of Karel The Robot? (last name)
- 11. Who many types of errors can be made in Karel world?
- 12. What is Karel The Robot used for?
- 21. What part of Karel makes him hear?