Key Terms 1.2 Design Process
Across
- 3. Change to ensure accuracy.
- 7. Pleasing in appearance.
- 9. To observe or study by close examination and systematic inquiry.
- 11. Human activities used to create, invent, design, transform, produce, control, maintain, and use products or systems; a sequence of actions that combines resources to produce an output.
- 12. The parameters placed on the development of a product or system. The requirements include the safety needs, the physical laws that will limit the development of an idea, the available resources, the cultural norms, and the use of criteria and constraints.
- 15. Solving The process of understanding a problem, devising a plan, carrying out the plan, and evaluating the plan in order to solve a problem or meet a need or want.
- 17. Formation of mental visual images.
- 19. A person who is trained in and uses technological and scientific knowledge to solve practical problems.
- 21. method for collecting data.
- 22. Desired specifications (elements or features) of a product or system.
- 24. A sketch on which notes are made to provide further information.
- 25. A person or household that purchases goods or services.
- 26. A method of shared problem solving in which all members of a group spontaneously, and in an unrestrained discussion, generate ideas.
Down
- 1. An act, process, or methodology used to make a design or system as effective or functional as possible within the given criteria and constraints.
- 2. To form an idea of the amount or value of assess.
- 4. Systematic, scientific, documented study.
- 5. A detailed description of the design and materials used to make something
- 6. A visual, mathematical, or three-dimensional representation in detail of an object or design, often smaller than the original. A model is often used to test ideas, make changes to a design, a6nd to learn more about what would happen to a similar, real object.
- 8. A limit to the design process. Constraints may be such things as appearance, funding, space, materials, and human capabilities.
- 10. The act of trying out a new procedure, idea, or activity.
- 13. Extremely rapid increase.
- 14. The study of workplace equipment design or how to arrange and design devices, machines, or workspace so that people and things interact safely and most efficiently./
- 16. Matrix A tool for systematically ranking alternatives according to a set of criteria.
- 18. An iterative decision-making process that produces plans by which resources are converted into products or systems that meet human needs and wants or solve problems.
- 20. An exchange of one thing in return for another; especially relinquishment of one benefit or advantage for another regarded as more desirable.
- 23. The feel, appearance, or consistency of a surface, substance, or fabric.