Keyterms
Across
- 4. Sampling means selecting the group that you will actually collect data from in your research.
- 6. from the one before it, to create an illusion of
- 7. rapid display of a series of images, each one slightly
- 9. Grabbing- A frame grabber is an electronic device that captures (i.e., "grabs") individual, digital still frames from an analog video signal or a digital video stream.
- 14. character recognition- the identification of printed characters using photoelectric devices and computer software.
- 17. Instrument Digital Interface- It's a way to connect devices that make and control sound — such as synthesizers, samplers, and computers — so that they can communicate with each other, using MIDI messages.
- 18. Tweening in animation is a short for in-betweening, and it's the process of generating images that go between keyframes.
- 19. Per Second- Frame rate, then, is the speed at which those images are shown, or how fast you “flip” through the book. It's usually expressed as “frames per second,” or FPS.
- 20. Change smoothly from one image to another by small gradual steps using computer animation techniques.
Down
- 1. A minute area of illumination on a display screen, one of many from which an image is composed.
- 2. To change the height, size or width of (an image, window, etc).
- 3. A representation of the external form of a person or thing in art.
- 5. a representation in which each item corresponds to one or more bits of information, especially the information used to control the display of a computer screen.
- 8. A performance of a piece of music or drama.
- 10. Publishing- The production of printed matter by means of a printer linked to a desktop computer, with special software
- 11. Palette- A colour palette, in the digital world, refers to the full range of colors that can be displayed on a device screen or other interface, or in some cases, a collection of colors and tools for use in paint and illustration programs.
- 12. codes- A timecode (alternatively, time code) is a sequence of numeric codes generated at regular intervals by a timing synchronisation system.
- 13. Sound, especially when recorded, transmitted, or reproduced.
- 15. Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media.
- 16. effects- Special effects are illusions or visual tricks used in the theatre, film, television, video game, amusement park and simulator industries to simulate the imagined events in a story or virtual world.