Keyterms

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Across
  1. 4. Sampling means selecting the group that you will actually collect data from in your research.
  2. 6. from the one before it, to create an illusion of
  3. 7. rapid display of a series of images, each one slightly
  4. 9. Grabbing- A frame grabber is an electronic device that captures (i.e., "grabs") individual, digital still frames from an analog video signal or a digital video stream.
  5. 14. character recognition- the identification of printed characters using photoelectric devices and computer software.
  6. 17. Instrument Digital Interface- It's a way to connect devices that make and control sound — such as synthesizers, samplers, and computers — so that they can communicate with each other, using MIDI messages.
  7. 18. Tweening in animation is a short for in-betweening, and it's the process of generating images that go between keyframes.
  8. 19. Per Second- Frame rate, then, is the speed at which those images are shown, or how fast you “flip” through the book. It's usually expressed as “frames per second,” or FPS.
  9. 20. Change smoothly from one image to another by small gradual steps using computer animation techniques.
Down
  1. 1. A minute area of illumination on a display screen, one of many from which an image is composed.
  2. 2. To change the height, size or width of (an image, window, etc).
  3. 3. A representation of the external form of a person or thing in art.
  4. 5. a representation in which each item corresponds to one or more bits of information, especially the information used to control the display of a computer screen.
  5. 8. A performance of a piece of music or drama.
  6. 10. Publishing- The production of printed matter by means of a printer linked to a desktop computer, with special software
  7. 11. Palette- A colour palette, in the digital world, refers to the full range of colors that can be displayed on a device screen or other interface, or in some cases, a collection of colors and tools for use in paint and illustration programs.
  8. 12. codes- A timecode (alternatively, time code) is a sequence of numeric codes generated at regular intervals by a timing synchronisation system.
  9. 13. Sound, especially when recorded, transmitted, or reproduced.
  10. 15. Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media.
  11. 16. effects- Special effects are illusions or visual tricks used in the theatre, film, television, video game, amusement park and simulator industries to simulate the imagined events in a story or virtual world.